AI Insights · Timothy · April 2024
Top Dragon Games Performance in Belgium Q1 2024
Discover how the top 5 dragon-themed games performed on a unified platform in Belgium during the first quarter of 2024.
In the first quarter of 2024, the top 5 dragon-themed games in Belgium showed varied performance trends across different metrics. Here's a closer look at their weekly downloads, revenue, and active users.
Dragonscapes Adventure from DianDian Interactive Holding saw a steady weekly revenue, peaking at approximately $12.5K in late January. However, its weekly downloads experienced a significant decline from 3.2K at the beginning of January to just over 570 by the end of March. The game’s weekly active users also saw a decline, starting from 14.3K in early January and dropping to around 8.9K by the end of the quarter.
Dragon City - Breed & Battle! by Socialpoint maintained a relatively steady weekly revenue, with notable peaks reaching approximately $3.6K in early March. Weekly downloads fluctuated, with an initial drop from 870 to 423 in mid-January, followed by a recovery to 757 by the end of March. The game’s weekly active users remained stable, hovering around 35K to 41K throughout the quarter.
Call of Dragons from Farlight Games saw an upward trend in weekly revenue, starting at $6.9K in early January and peaking at $11.8K by the end of March. Weekly downloads showed a slight decline, ending the quarter at 391, down from 745 at the beginning. The game’s weekly active users remained stable, averaging around 4K throughout the quarter.
Merge Dragons! by Gram Games had a relatively low weekly revenue, peaking at $570 in late March. Weekly downloads saw a decline from 746 in early January to 458 by the end of March. The game’s weekly active users remained fairly consistent, stabilizing around 6.5K to 7K throughout the quarter.
Dragon Mania Legends from Gameloft experienced a peak in weekly revenue of approximately $1.3K at the end of January. Weekly downloads fluctuated, peaking at 458 in late January before stabilizing around 274 by the end of March. The game’s weekly active users showed a slight decrease, starting at 4.8K in early January and ending around 4.2K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.